The challenge
How do you use more than a brand's art and name? Cini Mini's characters are established in TV and print advertising as rascals who lick and bite each other — I wanted to actually build that personality into the gameplay, not just skin a generic game with it.
The design decision
A stacking game where players build a pyramid of Cini Mini characters while managing the characters' own mischief — licking each other, causing the stack to collapse — as the core obstacle. The brand's personality trait is the mechanic, not decoration on top of one.
The outcome
The game ran as a microsite tied to a limited ad flight and went offline after about a month, so there's no ranking data to point to. This one rests on the design decision itself rather than a metric — which is fine, and worth saying honestly.